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Guide/Ammo Guide
AMMO GUIDE

Tarkov Ammo Guide: Best Ammo by Caliber

In Tarkov, ammo matters more than the gun. A cheap AKS-74U loaded with the right ammo will out-perform an expensive suppressed M4 using budget rounds. This guide explains how penetration works, what ammo to use at every stage of a wipe, and the mistakes that silently drain your roubles.

Not affiliated with Battlestate Games.

How Penetration Works

Every bullet in Tarkov has two main stats: damage and penetration power. Penetration power determines whether a round passes through armor and deals full damage to the body underneath, or gets absorbed by the armor plate and only causes chip damage.

Each piece of armor has a class (1 through 6) and a durability value. The higher the class, the more penetration power you need to reliably punch through it. But class alone doesn't tell the full story — armor durability also plays a critical role. As armor takes hits and its durability drops, its effective protection decreases. A Class 5 armor at 30% durability is much easier to penetrate than the same armor at 100%.

The penetration formula works roughly like this: your ammo's pen value is compared against the armor's effective protection (based on class and remaining durability). If pen greatly exceeds protection, the bullet penetrates nearly every shot and deals full damage. If pen is close to or below protection, you get a low percentage chance per shot, and some rounds will be blocked entirely. This is why shooting at someone in Class 6 armor with bottom-tier 9mm rounds is essentially useless — your bullets bounce off and they receive minor chip damage at best.

The rule of thumb: Your ammo's penetration value should ideally be 20–30 points above the enemy's armor class rating to guarantee reliable penetration. Use the AmmoLab simulator to calculate exact penetration percentages against any armor combination.

Damage vs Penetration — The Tradeoff

High-penetration ammo typically deals less raw damage per shot. High-damage ammo (flesh rounds) typically has terrible penetration. This is the fundamental balance in Tarkov's ammo system. Understanding when to use which is the difference between a player who wins gunfights and one who doesn't.

Against armored opponents (which is almost everyone in PvP after early wipe), you want penetration. A round that penetrates deals full damage to the thorax, which has 85 HP. A round that doesn't penetrate deals a fraction of that as armor damage and chip damage — often 5–15 HP per shot. Killing someone with flesh rounds through their armor requires dozens of shots that won't come fast enough.

Against unarmored targets (AI Scavs, budget players, leg-shooting), high-damage flesh rounds are excellent. Scavs typically wear no armor or very low-class armor. A single high-damage shotgun blast or heavy pistol round can kill in two shots because nothing blocks the raw damage. Some veteran players even run "leg meta" setups — low penetration, high damage rounds aimed exclusively at legs, which have no armor — to bypass expensive armor entirely.

Armor Classes and What Ammo Beats Them

Class 1–2Essentially no protection in PvP. Any ammo penetrates reliably. Not worth discussing.
Class 3Entry-level protection. Budget ammo (~pen 25–35) is inconsistent. B-tier ammo handles it. Common early wipe.
Class 4Standard PvP armor (PACA, IOTV Gen4). You need ammo with ~40+ pen for reliable penetration. Most A-tier ammo works.
Class 5Mid–high end. Slick plate chest, BNTI Defender. Requires ~50+ pen. Only A/S tier ammo cuts through. Common in mid-late wipe.
Class 6Endgame armor (Slick, LBT-6094A Slick). Requires 60+ pen. Only the best ammo in each caliber penetrates reliably. Budget kits cannot fight this.

Best Beginner Ammo (Available from Traders)

Early in a wipe, many high-tier ammo types aren't available — they're locked behind trader loyalty levels or crafts you don't have yet. These are the best options you can buy directly from traders at the start of a wipe. They're not the best in the game, but they're enough to win fights against other new players and handle Class 3–4 armor.

5.45×39 (AK-74, AKS-74U, AK-74M)

B5.45x39 PSPEN 28Starter ammo, buy from Prapor LL1
B5.45x39 PPPEN 44Good mid-game, works on Class 4
A5.45x39 BTPEN 59Tracer round, solid Class 5 pen
S5.45x39 BSPEN 68Best 5.45 penetration, endgame

7.62×39 (AKM, AKMS, VEPR)

B7.62x39 PS gzhPEN 29Starter option, available Prapor LL1
B7.62x39 HPPEN 22High damage vs flesh, bad vs armor
A7.62x39 BPPEN 58Solid Class 4-5 penetration, mid-game
S7.62x39 MAI APPEN 67Best 7.62x39, endgame

9×19 (MP5, PP-19, Glock, MP9)

C9x19 FMJPEN 21Worst option, avoid for PvP
B9x19 Pst gzhPEN 36Starter SMG ammo, handles early Scavs
A9x19 AP 6.3PEN 58High pen for a pistol caliber, mid-game
S9x19 PBP gzhPEN 70Best 9x19, endgame — locks behind Flea/LL3

5.56×45 (M4A1, HK 416, ADAR)

B5.56x45 M855PEN 31Available early, handles Class 3
B5.56x45 M856A1PEN 41Slightly better, good budget option
A5.56x45 M855A1PEN 53Solid Class 4-5, common mid-game meta
S5.56x45 M995PEN 73Best 5.56 penetration, expensive

7.62×51 (SA-58, RSASS, SR-25, SWORD)

A7.62x51 M80PEN 68Very strong DMR ammo, widely available
S7.62x51 M61PEN 68Better damage with high pen, endgame
S7.62x51 M62PEN 72Tracer, endgame top-tier

Common Ammo Mistakes

These mistakes cost new players thousands of roubles per raid and cause them to lose fights they should win.

Running the cheapest ammo in an expensive gun
Fix: Your gun is only as good as its ammo. A budget ammo load in a 200k₽ weapon is a waste. Spend the difference on ammo instead of gun mods.
Assuming FMJ or T-rounds are good because they're available
Fix: FMJ, T, and LRN variants are the worst options in nearly every caliber. They have terrible penetration and will bounce off Class 4+ armor. Look up the pen value before buying.
Using one ammo type for all situations
Fix: Carry two ammo types if you can: high-pen for PvP, high-damage for Scavs. Shooting an AI Scav with M995 is overkill; using FMJ against a Chad in Slick is suicide.
Not checking whether ammo is available for your gun
Fix: Some rare calibers (7.62×54R, 9×39, 12.7×108) have limited trader stock and expensive Flea prices. Build your kit around commonly available calibers early on.
Expecting more shots to compensate for bad ammo
Fix: More shots at low penetration doesn't work if the armor is blocking most of them. 20 rounds of T-rounds into a Class 5 chest will barely scratch them. Upgrade the ammo first.

The Practical Rule: Minimum B-Tier Always

Whatever caliber you're running, use at least B-tier ammo. In practice, this means: at minimum, ammo with 30–40 penetration power for budget kits, and 50+ for any kit where you expect to fight armored players. C-tier and below ammo is only acceptable for dedicated Scav-hunting runs on maps with very low PMC activity.

As a rule of thumb, if the ammo costs less than 100–150 rubles per round, check its penetration value before running it in PvP. Budget ammo is fine for early Scav kills, but the moment you push a player, you want rounds that have a realistic chance of punching through their vest.

Use AmmoLab to simulate exactly how many shots each ammo type needs to kill through specific armor at specific durability. Use the Ammo Stats pages to look up individual rounds. Both are free on TimmyTracker.
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