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Guide/Map Guide
MAP GUIDE

Tarkov Map Guide: Best Maps for Each Stage

Learning maps is the biggest challenge for new Tarkov players. Every map has different extract locations, loot spots, player density, and risk level. This guide tells you which map to start on, when to move to harder maps, and what to prioritize on each one.

Not affiliated with Battlestate Games.

How Raids Work

Every Tarkov session happens in a raid — a timed match on one of the available maps. You spawn with whatever gear you bring, the timer counts down (usually 35–60 minutes depending on the map), and your goal is to extract through a designated exit point before time runs out or before someone kills you.

On the extraction screen (press O in-raid), you see a list of extracts for your current spawn side. Green extract = available. Red extract = not available (requires an item, a payment, or another player). Each map has multiple extracts scattered across it. Learning where they are and which ones are reliable for your spawn side is your first map priority.

Inside the raid, you share the map with AI Scavs and other player PMCs. Scavs patrol fixed routes and will aggro on you if they spot you. PMCs are other human players — the highest-risk encounters in the game. You also have a Scav character that spawns later in each raid with random gear — playing this character is free with no risk to your main PMC's equipment.

The single most important habit: Always check your extraction point list as soon as you spawn. Know where you're going before you start looting. Dying with a full backpack because you didn't know how to exit is one of the most painful Tarkov experiences.

Map Progression: Where to Start and When to Move On

The biggest mistake new players make is trying to learn every map at once. Tarkov's maps are complex enough that spreading your attention across five maps means you never truly know any of them. Pick one or two starter maps, learn them deeply — spawns, extracts, loot routes, common fight positions — and then expand from there.

A general progression that works for most players: Customs → Woods → Interchange → Shoreline → Reserve → Streets / Lighthouse. Factory can be added at any point as a gunfight supplement, not a primary progression map. Labs is endgame content that most players won't touch until hundreds of hours in.

All Maps: Detailed Guide

Customs

BeginnerBest starter map
Risk: Medium300k–700k₽

Customs is the most quest-dense map in Tarkov and the best starting point for any new player. It has a manageable size, predictable layout with distinct zones (Dorms, Gas Station, Skeleton building, USEC camp), and the most quest objectives of any map. You will spend a significant portion of your early wipe here completing Prapor and Therapist quests.

KEY LOOT SPOTS
Dorms Room 214 & 220 — marked rooms with GPU and keycard spawns
Gas Station — registers, drawers, sporadic valuable loot
Dorms Ground Floor — jackets and bags everywhere
USEC camp containers — tech loot, ammo
EXTRACTS
Customs (south bridge) — main reliable PMC extract
Old Gas Station — conditional, requires caution
Smugglers Boat — map edge extract, requires specific spawn side
Checkpoint (co-op) — requires friendly Scav
TIPS
Learn Dorms routes early — contested but high rewardNight raids on Customs are much quieter and safer for learning the mapThe train tracks along the south edge are quieter than the central road

Woods

BeginnerBest for learning stealth
Risk: Low–Medium200k–500k₽

Woods is an open forested map with lower player density and more forgiving engagements than Customs. Fights happen at longer range, giving you more reaction time. It's an excellent map for practicing movement, sound awareness, and extract safety because the slower pace allows you to recover from mistakes. Jaeger unlocks require visiting Woods early, and many of his quests are set here.

KEY LOOT SPOTS
USEC Camp — military crates, ammo boxes, weapon mods
ZB-014 extract zone — good general loot around the bunker area
Sawmill — industrial loot, tools, sometimes tech items
Scav camp near the north — backpacks, food
EXTRACTS
UN Roadblock — main reliable extract for most spawns
ZB-014 — bunker extract, need to know lever location
Bridge V-Ex (car) — costs 3,000₽ to activate
TIPS
Open areas require you to manage movement more carefully — use tree linesLots of Scav kill quests from Jaeger happen on WoodsFewer players overall = great for Scav runs

Factory

Beginner (Gunfights)PvP training ground
Risk: Very High100k–300k₽

Factory is the smallest map in the game — a close-quarters industrial facility where fights happen constantly, sometimes within seconds of spawning. Every raid involves combat. It's not a money-making map. It's a practice arena. New players who exclusively farm Customs and Woods to avoid fights often struggle when they eventually have to fight in more complex situations. Factory forces you to engage, regardless of whether you're ready.

KEY LOOT SPOTS
Worker's crates and bags throughout the map
Locked office (key required) — occasional good loot
Not a primary loot map — treat it as PvP practice
EXTRACTS
Gate 0 — most reliable extract
Cellars — requires knowledge
CO-OP — for Scav/PMC cooperation
TIPS
Night Factory is a different experience — AI Scavs become very aggressive, fewer PMCsThe map layout is small enough to memorize in 3–5 raidsDon't bring expensive gear here early — use it to practice with budget kits

Shoreline

Mid-GameKey run destination
Risk: Medium–High600k–1.5m₽

Shoreline is a massive coastal map centered around a large resort building. Without keys, you can do the village jacket route (no keys needed) for solid early-wipe income. With keys, Shoreline Resort rooms become some of the most profitable loot spots in the game — LEDX spawns in West Wing 301, valuable medical loot in East Wing rooms. The open areas between resort and the extraction zones can be dangerous, but the map rewards players who know it well.

KEY LOOT SPOTS
Resort West Wing 301 — LEDX spawn (W301 key needed)
Resort East Wing 226 — medical loot + mods
Resort East Wing 222 — weapon mods
Village area — jacket routes without any keys
Cottages — tools, weapons
EXTRACTS
Road to Customs — reliable main extract
Rock Passage — another reliable option for some spawns
Pier Boat — requires an item (Boat Flare) or activated by finding a flare gun
TIPS
Learn the resort layout before going in hot — it's confusing until it isn'tVillage jacket runs are best early wipe when Flea prices are highBe aware of boss Sanitar and his guards — dangerous without good gear

Interchange

Mid-GameBest Scav map, strong key runs
Risk: Medium500k–1.5m₽

Interchange is a large mall complex. The central tech area and KIBA Firearms store are the highest-value loot destinations. KIBA requires two keys (KIBA Front and Backdoor) and consistently produces top-tier weapon mods, meta weapons, and occasionally a grenade case. Without keys, the tech area shelves in OLI and in the central tech section produce GPUs, hard drives, and other tech loot. Interchange is also one of the best Scav run maps due to its layout and good extract access.

KEY LOOT SPOTS
KIBA Firearms (both keys needed) — best weapon mods, grenades, meta guns
Tech Stores B and A — GPU spawns, tech items
OLI warehouse shelves — tools, tech items, weapons
EMERCOM medical area — meds
EXTRACTS
Emercom Checkpoint — reliable main extract
Hole In Fence — free but niche spawn positioning needed
Railway Exfil — specific activation
TIPS
Killa boss spawns here — avoid the center area if you're not geared for itScav runs on night Interchange are very quiet and profitableThe tech area GPUs have multiple spawn points — learn them all

Reserve

AdvancedDifficult extracts, high reward
Risk: High800k–2m₽

Reserve is a military base with excellent loot but notoriously difficult extraction — most extracts require specific items, actions, or Scav cooperation. The underground bunker, pawn buildings, and tech areas produce some of the best loot density in the game. The challenge is getting out with it. The D-2 extract (pull a lever in the bunker, then run to surface) is the most common PMC extract but requires knowing the route and having time to execute.

KEY LOOT SPOTS
Underground bunker — intel items, tech loot, high-tier weapons
Knight building roof — weapon mods, safes
Pawn buildings — officer offices with safes and weapon crates
Substation — GPU spawns
EXTRACTS
D-2 bunker (pull lever + exit) — main but requires knowledge
Scav Lands — specific conditions
Cliff Descent — requires a paracord and Red Rebel ice pick
TIPS
Pawn buildings have very predictable and learnable fight anglesThe underground bunker is high risk / high reward — have a clear exit planMany new players die on Reserve from not knowing how to exit

Lighthouse

AdvancedHighest income, brutal Rogues
Risk: Very High1m–3m₽

Lighthouse has the highest loot density in the game but is guarded by Rogues — aggressive, accurate AI on the water treatment facility island that will kill you faster than most players if you approach without preparation. The Lightkeeper trader is only accessible via the island. The Shared Bedroom Marked Key room spawns Labs keycards — some worth millions. For experienced players, Lighthouse is a goldmine. For beginners, it's a death trap.

KEY LOOT SPOTS
Shared Bedroom Marked Key — Labs keycard spawns
Marine village buildings — Bitcoin, RFID scanner
Chalet buildings — military tech
Water treatment facility (Rogue territory) — extreme high-value loot
EXTRACTS
Southern Road — reliable extract on one side
Side tunnel — other side option
TIPS
Do not approach the island without knowing Rogue behavior and having solid gearVillage and chalet routes can be profitable without touching the islandBring at least Class 4+ armor and solid ammo — Rogues shoot immediately

Streets of Tarkov

AdvancedMost complex map
Risk: High800k–2m₽

Streets of Tarkov is the largest and most complex map in the game — a dense urban environment with multiple interconnected buildings, rooftop sniping positions, underground sections, and the highest player count of any map. The Train Depot is a safer zone for budget loot runs. Chekannaya apartments spawn GP Coins and golden figurines. High learning curve, but experienced players can consistently extract with 1m+ worth of loot.

KEY LOOT SPOTS
Train Depot — ammo, tools, weapons, occasional Bitcoin
Chekannaya — GP Coins, golden swan figurines, antique items
Concordia hotel — underground safe with occasional high-value items
Lexos dealership — guard loot, weapon cases
EXTRACTS
Multiple extracts across the map edges — learn 2–3 for your common spawn areas
TIPS
Do not learn Streets as your first map — the complexity and player density will punish youStart by learning 2–3 buildings near your spawns rather than trying to navigate the whole mapNight Streets raids are quieter but Scavs are more dangerous

The Lab (TerraGroup Labs)

Endgame Only

Labs is accessed via a keycard (entry costs one Lab keycard per run) and contains the highest-value loot in the game — colored keycards worth hundreds of thousands to millions of rubles. The map is also the most dangerous: every other player is heavily geared and knows the layout. AI Scavs inside Labs are extremely dangerous. This map is for players with hundreds of hours of experience, solid gear, and an existing financial cushion to absorb the inevitable losses.

Expected income: 2m–10m₽ per successful run. Entry cost: 200k–400k₽ per keycard. Do not enter Labs as a beginner.

How to Learn a New Map Efficiently

The fastest way to learn a map is not to try to learn everything at once. Pick two or three extracts and one loot route, commit them to memory over 5–10 raids, and then expand from there. Fighting in unfamiliar positions on an unfamiliar map is where Timmies die. Knowing exactly where you are and exactly where you're going eliminates a huge portion of early mistakes.

Offline mode (if available) lets you enter any map solo with no other players and no stakes — just you and AI Scavs. Use it to practice extract routes, find loot spawns, and walk the map at your own pace without the pressure of losing gear. This is the single best way to get map knowledge quickly without spending rubles.

Night raids are significantly quieter in terms of player activity. If you want to learn a map with less PvP pressure, run it at night — fewer players rotate the same loot spots, and fights are more avoidable. The downside is that Scavs can be harder to deal with at night due to noise and reduced visibility.

RELATED GUIDES & TOOLS
Money GuideMap-by-map money breakdownEFT MarketLive loot pricesAmmo GuideBest ammo by caliberHideout GuidePassive income setupBeginner GuideFull new player FAQ